Exploring Kollchap

WalkTap a tile to see the way there (hover, with a mouse), and tap it again to go. The party follows in marching order: single file in passages, closing up in rooms. Walking stops at a closed door and tries to open it.
AloneTap a hero's card, or the hero, to move them alone. Tap again to rejoin. Tab cycles, Esc clears.
DoorsEvery door is stiff: it opens on 1–2 in 6, 1–3 for the strong. Locked doors can be picked by Fennick or smashed, loudly.
SecretsSearch makes everyone check the walls around them for a turn. Watch the torch flames: they lean toward a hidden door, and dust drifts that way.
TimeEvery 120 ft walked is a 10-minute turn. A torch lasts 6 turns; light another before the dark comes. Ysolde's lantern can be hooded to hide the party.
OrderTap two names in the marching order to swap them. Number 1 leads.
ActionsThe buttons along the bottom, or number keys 1–9.
PeopleSome of Kollchap's people would rather talk first. Pick an answer, or press its number.
TreasureSearch the bodies, open chests (check them for needles first), search cleared rooms. Coins weigh: carry too much and the party moves at half speed.
CameraDrag to pan, pinch or wheel to zoom, twist or Q/E to turn. Tap the map to look there. β—‰ finds the party, β€’ shows it all.
ViewπŸ‘ for low walls H, room tint R, labels L, map light M (lifts the fog) and show secrets X: viewing aids, not part of play.

Tap anywhere to close.

WebGPU needed

This game renders with WebGPU. On iPad use Safari on iPadOS 26 or later. On desktop use a current Chrome, Edge or Safari. WebGPU also needs a secure page: localhost or HTTPS.

Graphics reset

The system reset the graphics device, which can happen after switching apps.

Lighting the torches…

The Shrine of Kollchap

A Dungeons & Dragons adventure, after the book of 1982