| Walk | Tap a tile to see the way there (hover, with a mouse), and tap it again to go. The party follows in marching order: single file in passages, closing up in rooms. Walking stops at a closed door and tries to open it. |
| Alone | Tap a hero's card, or the hero, to move them alone. Tap again to rejoin. Tab cycles, Esc clears. |
| Doors | Every door is stiff: it opens on 1β2 in 6, 1β3 for the strong. Locked doors can be picked by Fennick or smashed, loudly. |
| Secrets | Search makes everyone check the walls around them for a turn. Watch the torch flames: they lean toward a hidden door, and dust drifts that way. |
| Time | Every 120 ft walked is a 10-minute turn. A torch lasts 6 turns; light another before the dark comes. Ysolde's lantern can be hooded to hide the party. |
| Order | Tap two names in the marching order to swap them. Number 1 leads. |
| Actions | The buttons along the bottom, or number keys 1β9. |
| People | Some of Kollchap's people would rather talk first. Pick an answer, or press its number. |
| Treasure | Search the bodies, open chests (check them for needles first), search cleared rooms. Coins weigh: carry too much and the party moves at half speed. |
| Camera | Drag to pan, pinch or wheel to zoom, twist or Q/E to turn. Tap the map to look there. β finds the party, β€’ shows it all. |
| View | π for low walls H, room tint R, labels L, map light M (lifts the fog) and show secrets X: viewing aids, not part of play. |
Tap anywhere to close.
This game renders with WebGPU. On iPad use Safari on iPadOS 26 or later. On desktop use a current Chrome, Edge or Safari. WebGPU also needs a secure page: localhost or HTTPS.
The system reset the graphics device, which can happen after switching apps.